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Level Overview
Mini Postmortem
MINI POSTMORTEM 
WHAT WHEN WELL
  • Fun final product

  • Pushed the box successfully

  • Professor guidance

  • Level performance/framerate was very high

WHAT WHEN WRONG
  • Initial analysis paralysis

  • Overscoped project and, consequently, crunch

  • Early playtests did not contribute much to the project

  • Level difficulty curve is still steep

LESSONS LEARNED
  • The importance of well scoping your project

  • Hammer powerful visual scripting tool

  • Make decisions early and go with it

Postmortem
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